Files
outline/app/scenes/Document/components/MultiplayerEditor.tsx
Tom Moor db73879918 Assorted cleanup, minor bug fixes, styling fixes, eslint rules (#5165
* fix: Logic error in toast
fix: Remove useless component

* fix: Logout not clearing all stores

* Add icons to notification settings

* Add eslint rule to enforce spaced comment

* Add eslint rule for arrow-body-style

* Add eslint rule to enforce self-closing components

* Add menu to api key settings
Fix: Deleting webhook subscription does not remove from UI
Split webhook subscriptions into active and inactive
Styling updates
2023-04-08 05:25:20 -07:00

305 lines
8.6 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { HocuspocusProvider, WebSocketStatus } from "@hocuspocus/provider";
import { throttle } from "lodash";
import * as React from "react";
import { useTranslation } from "react-i18next";
import { useHistory } from "react-router-dom";
import { IndexeddbPersistence } from "y-indexeddb";
import * as Y from "yjs";
import Editor, { Props as EditorProps } from "~/components/Editor";
import env from "~/env";
import useCurrentToken from "~/hooks/useCurrentToken";
import useCurrentUser from "~/hooks/useCurrentUser";
import useIdle from "~/hooks/useIdle";
import useIsMounted from "~/hooks/useIsMounted";
import usePageVisibility from "~/hooks/usePageVisibility";
import useStores from "~/hooks/useStores";
import useToasts from "~/hooks/useToasts";
import MultiplayerExtension from "~/multiplayer/MultiplayerExtension";
import Logger from "~/utils/Logger";
import { supportsPassiveListener } from "~/utils/browser";
import { homePath } from "~/utils/routeHelpers";
type Props = EditorProps & {
id: string;
onSynced?: () => Promise<void>;
};
export type ConnectionStatus =
| "connecting"
| "connected"
| "disconnected"
| void;
type AwarenessChangeEvent = {
states: { user: { id: string }; cursor: any; scrollY: number | undefined }[];
};
type ConnectionStatusEvent = { status: ConnectionStatus };
type MessageEvent = { message: string };
function MultiplayerEditor({ onSynced, ...props }: Props, ref: any) {
const documentId = props.id;
const history = useHistory();
const { t } = useTranslation();
const currentUser = useCurrentUser();
const { presence, ui } = useStores();
const token = useCurrentToken();
const [showCursorNames, setShowCursorNames] = React.useState(false);
const [
remoteProvider,
setRemoteProvider,
] = React.useState<HocuspocusProvider | null>(null);
const [isLocalSynced, setLocalSynced] = React.useState(false);
const [isRemoteSynced, setRemoteSynced] = React.useState(false);
const [ydoc] = React.useState(() => new Y.Doc());
const { showToast } = useToasts();
const isIdle = useIdle();
const isVisible = usePageVisibility();
const isMounted = useIsMounted();
// Provider initialization must be within useLayoutEffect rather than useState
// or useMemo as both of these are ran twice in React StrictMode resulting in
// an orphaned websocket connection.
// see: https://github.com/facebook/react/issues/20090#issuecomment-715926549
React.useLayoutEffect(() => {
const debug = env.ENVIRONMENT === "development";
const name = `document.${documentId}`;
const localProvider = new IndexeddbPersistence(name, ydoc);
const provider = new HocuspocusProvider({
url: `${env.COLLABORATION_URL}/collaboration`,
name,
document: ydoc,
token,
});
const syncScrollPosition = throttle(() => {
provider.setAwarenessField(
"scrollY",
window.scrollY / window.innerHeight
);
}, 250);
const finishObserving = () => {
if (ui.observingUserId) {
ui.setObservingUser(undefined);
}
};
window.addEventListener("click", finishObserving);
window.addEventListener("wheel", finishObserving);
window.addEventListener(
"scroll",
syncScrollPosition,
supportsPassiveListener ? { passive: true } : false
);
provider.on("authenticationFailed", () => {
showToast(
t(
"Sorry, it looks like you dont have permission to access the document"
)
);
history.replace(homePath());
});
provider.on("awarenessChange", ({ states }: AwarenessChangeEvent) => {
states.forEach(({ user, cursor, scrollY }) => {
if (user) {
presence.touch(documentId, user.id, !!cursor);
if (scrollY !== undefined && user.id === ui.observingUserId) {
window.scrollTo({
top: scrollY * window.innerHeight,
behavior: "smooth",
});
}
}
});
});
const showCursorNames = () => {
setShowCursorNames(true);
setTimeout(() => {
if (isMounted()) {
setShowCursorNames(false);
}
}, 2000);
provider.off("awarenessChange", showCursorNames);
};
provider.on("awarenessChange", showCursorNames);
localProvider.on("synced", () =>
// only set local storage to "synced" if it's loaded a non-empty doc
setLocalSynced(!!ydoc.get("default")._start)
);
provider.on("synced", () => {
presence.touch(documentId, currentUser.id, false);
setRemoteSynced(true);
});
if (debug) {
provider.on("close", (ev: MessageEvent) =>
Logger.debug("collaboration", "close", ev)
);
provider.on("message", (ev: MessageEvent) =>
Logger.debug("collaboration", "incoming", {
message: ev.message,
})
);
provider.on("outgoingMessage", (ev: MessageEvent) =>
Logger.debug("collaboration", "outgoing", {
message: ev.message,
})
);
localProvider.on("synced", () =>
Logger.debug("collaboration", "local synced")
);
}
provider.on("status", (ev: ConnectionStatusEvent) =>
ui.setMultiplayerStatus(ev.status)
);
setRemoteProvider(provider);
return () => {
window.removeEventListener("click", finishObserving);
window.removeEventListener("wheel", finishObserving);
window.removeEventListener("scroll", syncScrollPosition);
provider?.destroy();
localProvider?.destroy();
setRemoteProvider(null);
ui.setMultiplayerStatus(undefined);
};
}, [
history,
showToast,
t,
documentId,
ui,
presence,
token,
ydoc,
currentUser.id,
isMounted,
]);
const user = React.useMemo(
() => ({
id: currentUser.id,
name: currentUser.name,
color: currentUser.color,
}),
[currentUser.id, currentUser.color, currentUser.name]
);
const extensions = React.useMemo(() => {
if (!remoteProvider) {
return props.extensions;
}
return [
...(props.extensions || []),
new MultiplayerExtension({
user,
provider: remoteProvider,
document: ydoc,
}),
];
}, [remoteProvider, user, ydoc, props.extensions]);
React.useEffect(() => {
if (isLocalSynced && isRemoteSynced) {
onSynced?.();
}
}, [onSynced, isLocalSynced, isRemoteSynced]);
// Disconnect the realtime connection while idle. `isIdle` also checks for
// page visibility and will immediately disconnect when a tab is hidden.
React.useEffect(() => {
if (!remoteProvider) {
return;
}
if (
isIdle &&
!isVisible &&
remoteProvider.status === WebSocketStatus.Connected
) {
remoteProvider.disconnect();
}
if (
(!isIdle || isVisible) &&
remoteProvider.status === WebSocketStatus.Disconnected
) {
remoteProvider.connect();
}
}, [remoteProvider, isIdle, isVisible]);
// Certain emoji combinations trigger this error in YJS, while waiting for a fix
// we must prevent the user from continuing to edit as their changes will not
// be persisted. See: https://github.com/yjs/yjs/issues/303
React.useEffect(() => {
function onUnhandledError(event: ErrorEvent) {
if (event.message.includes("URIError: URI malformed")) {
showToast(
t(
"Sorry, the last change could not be persisted please reload the page"
),
{
type: "error",
timeout: 0,
}
);
}
}
window.addEventListener("error", onUnhandledError);
return () => window.removeEventListener("error", onUnhandledError);
}, [showToast, t]);
if (!remoteProvider) {
return null;
}
// while the collaborative document is loading, we render a version of the
// document from the last text cache in read-only mode if we have it.
const showCache = !isLocalSynced && !isRemoteSynced;
return (
<>
{showCache && (
<Editor
embedsDisabled={props.embedsDisabled}
defaultValue={props.defaultValue}
extensions={props.extensions}
readOnly
ref={ref}
/>
)}
<Editor
{...props}
value={undefined}
defaultValue={undefined}
extensions={extensions}
ref={showCache ? undefined : ref}
style={
showCache
? {
opacity: 0,
pointerEvents: "none",
}
: undefined
}
className={showCursorNames ? "show-cursor-names" : undefined}
/>
</>
);
}
export default React.forwardRef<typeof MultiplayerEditor, Props>(
MultiplayerEditor
);