Files
outline/app/scenes/Document/components/MultiplayerEditor.tsx
Tom Moor 15b1069bcc chore: Move to Typescript (#2783)
This PR moves the entire project to Typescript. Due to the ~1000 ignores this will lead to a messy codebase for a while, but the churn is worth it – all of those ignore comments are places that were never type-safe previously.

closes #1282
2021-11-29 06:40:55 -08:00

234 lines
6.6 KiB
TypeScript
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import { HocuspocusProvider, WebSocketStatus } from "@hocuspocus/provider";
import * as React from "react";
import { useTranslation } from "react-i18next";
import { useHistory } from "react-router-dom";
import { IndexeddbPersistence } from "y-indexeddb";
import * as Y from "yjs";
import Editor, { Props as EditorProps } from "~/components/Editor";
import env from "~/env";
import useCurrentToken from "~/hooks/useCurrentToken";
import useCurrentUser from "~/hooks/useCurrentUser";
import useIdle from "~/hooks/useIdle";
import useIsMounted from "~/hooks/useIsMounted";
import usePageVisibility from "~/hooks/usePageVisibility";
import useStores from "~/hooks/useStores";
import useToasts from "~/hooks/useToasts";
import MultiplayerExtension from "~/multiplayer/MultiplayerExtension";
import { homePath } from "~/utils/routeHelpers";
type Props = EditorProps & {
id: string;
onSynced?: () => Promise<void>;
};
export type ConnectionStatus =
| "connecting"
| "connected"
| "disconnected"
| void;
type AwarenessChangeEvent = { states: { user: { id: string }; cursor: any }[] };
type ConnectionStatusEvent = { status: ConnectionStatus };
type MessageEvent = { message: string };
function MultiplayerEditor({ onSynced, ...props }: Props, ref: any) {
const documentId = props.id;
const history = useHistory();
const { t } = useTranslation();
const currentUser = useCurrentUser();
const { presence, ui } = useStores();
const token = useCurrentToken();
const [showCursorNames, setShowCursorNames] = React.useState(false);
const [
remoteProvider,
setRemoteProvider,
] = React.useState<HocuspocusProvider | null>(null);
const [isLocalSynced, setLocalSynced] = React.useState(false);
const [isRemoteSynced, setRemoteSynced] = React.useState(false);
const [ydoc] = React.useState(() => new Y.Doc());
const { showToast } = useToasts();
const isIdle = useIdle();
const isVisible = usePageVisibility();
const isMounted = useIsMounted();
// Provider initialization must be within useLayoutEffect rather than useState
// or useMemo as both of these are ran twice in React StrictMode resulting in
// an orphaned websocket connection.
// see: https://github.com/facebook/react/issues/20090#issuecomment-715926549
React.useLayoutEffect(() => {
const debug = env.ENVIRONMENT === "development";
const name = `document.${documentId}`;
const localProvider = new IndexeddbPersistence(name, ydoc);
const provider = new HocuspocusProvider({
url: `${env.COLLABORATION_URL}/collaboration`,
name,
document: ydoc,
token,
});
provider.on("authenticationFailed", () => {
showToast(
t(
"Sorry, it looks like you dont have permission to access the document"
)
);
history.replace(homePath());
});
provider.on("awarenessChange", ({ states }: AwarenessChangeEvent) => {
states.forEach(({ user, cursor }) => {
if (user) {
// could know if the user is editing here using `state.cursor` but it
// feels distracting in the UI, once multiplayer is on for everyone we
// can stop diffentiating
presence.touch(documentId, user.id, !!cursor);
}
});
});
const showCursorNames = () => {
setShowCursorNames(true);
setTimeout(() => {
if (isMounted()) {
setShowCursorNames(false);
}
}, 2000);
provider.off("awarenessChange", showCursorNames);
};
provider.on("awarenessChange", showCursorNames);
localProvider.on("synced", () =>
// only set local storage to "synced" if it's loaded a non-empty doc
setLocalSynced(!!ydoc.get("default")._start)
);
provider.on("synced", () => {
presence.touch(documentId, currentUser.id, false);
setRemoteSynced(true);
});
if (debug) {
provider.on("status", (ev: ConnectionStatusEvent) =>
console.log("status", ev.status)
);
provider.on("message", (ev: MessageEvent) =>
console.log("incoming", ev.message)
);
provider.on("outgoingMessage", (ev: MessageEvent) =>
console.log("outgoing", ev.message)
);
localProvider.on("synced", () => console.log("local synced"));
}
provider.on("status", (ev: ConnectionStatusEvent) =>
ui.setMultiplayerStatus(ev.status)
);
setRemoteProvider(provider);
return () => {
provider?.destroy();
localProvider?.destroy();
setRemoteProvider(null);
ui.setMultiplayerStatus(undefined);
};
}, [
history,
showToast,
t,
documentId,
ui,
presence,
token,
ydoc,
currentUser.id,
isMounted,
]);
const user = React.useMemo(() => {
return {
id: currentUser.id,
name: currentUser.name,
color: currentUser.color,
};
}, [currentUser.id, currentUser.color, currentUser.name]);
const extensions = React.useMemo(() => {
if (!remoteProvider) {
return [];
}
return [
new MultiplayerExtension({
user,
provider: remoteProvider,
document: ydoc,
}),
];
}, [remoteProvider, user, ydoc]);
React.useEffect(() => {
if (isLocalSynced && isRemoteSynced) {
onSynced?.();
}
}, [onSynced, isLocalSynced, isRemoteSynced]);
// Disconnect the realtime connection while idle. `isIdle` also checks for
// page visibility and will immediately disconnect when a tab is hidden.
React.useEffect(() => {
if (!remoteProvider) {
return;
}
if (
isIdle &&
!isVisible &&
remoteProvider.status === WebSocketStatus.Connected
) {
remoteProvider.disconnect();
}
if (
(!isIdle || isVisible) &&
remoteProvider.status === WebSocketStatus.Disconnected
) {
remoteProvider.connect();
}
}, [remoteProvider, isIdle, isVisible]);
if (!extensions.length) {
return null;
}
// while the collaborative document is loading, we render a version of the
// document from the last text cache in read-only mode if we have it.
const showCache = !isLocalSynced && !isRemoteSynced;
return (
<>
{showCache && (
<Editor defaultValue={props.defaultValue} readOnly ref={ref} />
)}
<Editor
{...props}
value={undefined}
defaultValue={undefined}
extensions={extensions}
ref={showCache ? undefined : ref}
style={
showCache
? {
display: "none",
}
: undefined
}
className={showCursorNames ? "show-cursor-names" : undefined}
/>
</>
);
}
export default React.forwardRef<typeof MultiplayerEditor, any>(
MultiplayerEditor
);