perf: Improve collab persistence performance (#4544)
* stash * Remove query of state in documentCollaborativeUpdater
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@@ -7,18 +7,23 @@ import { schema, serializer } from "@server/editor";
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import Logger from "@server/logging/Logger";
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import { Document, Event } from "@server/models";
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type Props = {
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/** The document ID to update */
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documentId: string;
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/** Current collaobrative state */
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ydoc: Y.Doc;
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/** The user ID that is performing the update, if known */
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userId?: string;
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};
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export default async function documentCollaborativeUpdater({
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documentId,
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ydoc,
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userId,
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}: {
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documentId: string;
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ydoc: Y.Doc;
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userId?: string;
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}) {
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}: Props) {
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return sequelize.transaction(async (transaction) => {
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const document = await Document.unscoped()
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.scope("withState")
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.scope("withoutState")
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.findOne({
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where: {
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id: documentId,
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@@ -36,48 +41,41 @@ export default async function documentCollaborativeUpdater({
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const node = Node.fromJSON(schema, yDocToProsemirrorJSON(ydoc, "default"));
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const text = serializer.serialize(node, undefined);
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const isUnchanged = document.text === text;
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const hasMultiplayerState = !!document.state;
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const lastModifiedById = userId ?? document.lastModifiedById;
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if (isUnchanged && hasMultiplayerState) {
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if (isUnchanged) {
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return;
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}
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Logger.info(
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"multiplayer",
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`Persisting ${documentId}, attributed to ${userId}`
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`Persisting ${documentId}, attributed to ${lastModifiedById}`
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);
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// extract collaborators from doc user data
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const pud = new Y.PermanentUserData(ydoc);
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const pudIds = Array.from(pud.clients.values());
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const existingIds = document.collaboratorIds;
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const collaboratorIds = uniq([...pudIds, ...existingIds]);
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const collaboratorIds = uniq([...document.collaboratorIds, ...pudIds]);
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await document.update(
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{
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text,
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state: Buffer.from(state),
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lastModifiedById:
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isUnchanged || !userId ? document.lastModifiedById : userId,
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lastModifiedById,
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collaboratorIds,
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},
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{
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transaction,
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silent: isUnchanged,
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hooks: false,
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}
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);
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if (isUnchanged) {
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return;
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}
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await Event.schedule({
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name: "documents.update",
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documentId: document.id,
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collectionId: document.collectionId,
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teamId: document.teamId,
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actorId: userId ?? document.lastModifiedById,
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actorId: lastModifiedById,
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data: {
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multiplayer: true,
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title: document.title,
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